ONE PHONE · 2–4 PLAYERS · OFFLINE
Pass & play
Take turns on one phone. Pass it to the next player when their turn comes around.
Simple setup · Saves your game on this phone
PICK YOUR WAY TO PLAY
Choose what works for your group. Your game saves on this device.
In remote play, each phone stores its own copy. The live game runs between the two browsers—closing a tab ends the connection.
ONLINE ROOM
PHONE-TO-PHONE PLAY
Choose one phone to host and one to join. Scan the invite with your camera, open its link, or enter the code. WebRTC uses a public STUN service only to help the browsers find a direct route—no game data is sent to or stored on a Gosph server. Some mobile or restricted networks require a TURN relay, which this game does not currently use.
Share the invite code or link, or let the other player scan the QR code. When they reply, paste their answer or scan their answer QR.
Scan the host’s QR code, open their invite link, or paste their code. Then show the answer QR or send the answer code.
Allow camera access to scan a QR code.
01 / CLASSIC BOARD GAME
Roll a six to get moving. Race all four tokens home. First player to finish wins.
OFFLINE-READY Pass & play saves here. Invite-code play needs internet.